Second+Life

=Second Life=

This is an area that could be developed for reading. Using role playing, avatars, collaboration, teachers could establish a coffee shop, book store, etc. setting for students to discuss books and/or dramatize scenes from books. Students feel more comfortable in expressing themselves in virtual settings compared to what they might feel in a physical classroom. Online role playing is engaging for students, offering them greater levels of discourse and creativity that students would not experience in a traditional classroom. It also allows students to connect course material to personal experiences, while developing presentation skills while discussing their findings with classmates. [|Second Life] [|Teen Second Life]